Staff Member
Goethe-Universität Frankfurt am Main
Robert-Mayer-Straße 10
Room 401
D-60325 Frankfurt am Main
Mail:
Projects
In order to more precisely research the major societal challenges of the coming decades, including digitization, climate change, and war- and pandemic-related societal changes, and to be able to identify the need for political action on this basis, the social sciences need innovative research data and methods.
Publications
Total: 6
2024
2024.
Towards New Data Spaces for the Study of Multiple Documents with
Va.Si.Li-Lab: A Conceptual Analysis. In: Students', Graduates' and Young Professionals' Critical Use of
Online Information: Digital Performance Assessment and Training
within and across Domains, 259–303.
Springer Nature Switzerland.
BibTeX
@inbook{Mehler:et:al:2024:a,
author = {Mehler, Alexander and Bagci, Mevl{\"u}t and Schrottenbacher, Patrick
and Henlein, Alexander and Konca, Maxim and Abrami, Giuseppe and B{\"o}nisch, Kevin
and Stoeckel, Manuel and Spiekermann, Christian and Engel, Juliane},
editor = {Zlatkin-Troitschanskaia, Olga and Nagel, Marie-Theres and Klose, Verena
and Mehler, Alexander},
title = {Towards New Data Spaces for the Study of Multiple Documents with
Va.Si.Li-Lab: A Conceptual Analysis},
booktitle = {Students', Graduates' and Young Professionals' Critical Use of
Online Information: Digital Performance Assessment and Training
within and across Domains},
year = {2024},
publisher = {Springer Nature Switzerland},
address = {Cham},
pages = {259--303},
abstract = {The constitution of multiple documents has so far been studied
essentially as a process in which a single learner consults a
number (of segments) of different documents in the context of
the task at hand in order to construct a mental model for the
purpose of completing the task. As a result of this research focus,
the constitution of multiple documents appears predominantly as
a monomodal, non-interactive process in which mainly textual units
are studied, supplemented by images, text-image relations and
comparable artifacts. This approach is reflected in the contextual
fixity of the research design, in which the learners under study
search for information using suitably equipped computers. If,
on the other hand, we consider the openness of multi-agent learning
situations, this scenario lacks the aspects of interactivity,
contextual openness and, above all, the multimodality of information
objects, information processing and information exchange. This
is where the chapter comes in. It describes Va.Si.Li-Lab as an
instrument for multimodal measurement for studying and modeling
multiple documents in the context of interactive learning in a
multi-agent environment. To this end, the chapter places Va.Si.Li-Lab
in the spectrum of evolutionary approaches that vary the combination
of human and machine innovation and selection. It also combines
the requirements of multimodal representational learning with
various aspects of contextual plasticity to prepare Va.Si.Li-Lab
as a system that can be used for experimental research. The chapter
is conceptual in nature, designing a system of requirements using
the example of Va.Si.Li-Lab to outline an experimental environment
in which the study of Critical Online Reasoning (COR) as a group
process becomes possible. Although the chapter illustrates some
of these requirements with realistic data from the field of simulation-based
learning, the focus is still conceptual rather than experimental,
hypothesis-driven. That is, the chapter is concerned with the
design of a technology for future research into COR processes.},
isbn = {978-3-031-69510-0},
doi = {10.1007/978-3-031-69510-0_12},
url = {https://doi.org/10.1007/978-3-031-69510-0_12}
}
2024.
BA Thesis: Identifying toxic behaviour in online games.
Goethe University.
BibTeX
@bathesis{schrottenbacher:2024,
author = {Patrick Schrottenbacher},
title = {Identifying toxic behaviour in online games},
institution = {Goethe University},
pages = {35},
year = {2024},
url = {https://publikationen.ub.uni-frankfurt.de/files/81676/Toxic_video_game_classification.pdf}
repository = {https://github.com/TheBv/toxic-video-games-gnn}
}
2024.
Geo-spatial hypertext in virtual reality: mapping and navigating
global news event spaces. New Review of Hypermedia and Multimedia, 0(0):1–30.
BibTeX
@article{Schrottenbacher:et:al:2024,
author = {Schrottenbacher, Patrick and Mehler, Alexander and Berg, Theresa
and Hustedt, Jasper and Gagel, Julian and Lüttig, Timo and Abrami, Giuseppe},
title = {Geo-spatial hypertext in virtual reality: mapping and navigating
global news event spaces},
journal = {New Review of Hypermedia and Multimedia},
volume = {0},
number = {0},
pages = {1--30},
year = {2024},
publisher = {Taylor \& Francis},
doi = {10.1080/13614568.2024.2383601},
url = {https://doi.org/10.1080/13614568.2024.2383601},
eprint = {https://doi.org/10.1080/13614568.2024.2383601},
abstract = {Every day, a myriad of events take place that are documented and
shared online through news articles from a variety of sources.
As a result, as users navigate the Web, the volume of data can
lead to information overload, making it difficult to find specific
details about an event. We present News in Time and Space (NiTS)
to address this issue: NiTS is a fully immersive system integrated
into Va.Si.Li-Lab that organises textual information in a geospatial
hypertext system in virtual reality. With NiTS, users can visualise,
filter and interact with information currently based on GDELT
on a virtual globe providing document networks to analyse global
events and trends. The article describes NiTS, its event semantics
and architecture. It evaluates NiTS in comparison to a classic
search engine website, extended by NiTSs information filtering
capabilities to make it comparable. Our comparison with this website
technology, which is directly linked to the user's usage habits,
shows that NiTS enables comparable information exploration even
if the users have little or no experience with VR. That is, we
observe an equivalent search result behaviour, but with the advantage
that VR allows users to get their results with a higher level
of usability without distracting them from their tasks. Through
its integration with Va.Si.Li-Lab, a simulation-based learning
environment, NiTS can be used in simulations of learning processes
aimed at studying critical online reasoning, where Va.Si.Li-Lab
guarantees that this can be done in relation to individual or
groups of learners.}
}
2024.
Measuring Group Creativity of Dialogic Interaction Systems by
Means of Remote Entailment Analysis. Proceedings of the 35th ACM Conference on Hypertext and Social Media, 153––166.
BibTeX
@inproceedings{Baumartz:et:al:2024,
author = {Baumartz, Daniel and Konca, Maxim and Mehler, Alexander and Schrottenbacher, Patrick
and Braunheim, Dominik},
title = {Measuring Group Creativity of Dialogic Interaction Systems by
Means of Remote Entailment Analysis},
year = {2024},
isbn = {9798400705953},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3648188.3675140},
doi = {10.1145/3648188.3675140},
abstract = {We present a procedure for assessing group creativity that allows
us to compare the contributions of human interlocutors and chatbots
based on generative AI such as ChatGPT. We focus on everyday creativity
in terms of dialogic communication and test four hypotheses about
the difference between human and artificial communication. Our
procedure is based on a test that requires interlocutors to cooperatively
interpret a sequence of sentences for which we control for coherence
gaps with reference to the notion of entailment. Using NLP methods,
we automatically evaluate the spoken or written contributions
of interlocutors (human or otherwise). The paper develops a routine
for automatic transcription based on Whisper, for sampling texts
based on their entailment relations, for analyzing dialogic contributions
along their semantic embeddings, and for classifying interlocutors
and interaction systems based on them. In this way, we highlight
differences between human and artificial conversations under conditions
that approximate free dialogic communication. We show that despite
their obvious classificatory differences, it is difficult to see
clear differences even in the domain of dialogic communication
given the current instruments of NLP.},
booktitle = {Proceedings of the 35th ACM Conference on Hypertext and Social Media},
pages = {153–-166},
numpages = {14},
keywords = {Creative AI, Creativity, Generative AI, Hermeneutics, NLP},
location = {Poznan, Poland},
series = {HT '24}
}
2023
2023.
Va.Si.Li-Lab as a Collaborative Multi-User Annotation Tool in
Virtual Reality and Its Potential Fields of Application. Proceedings of the 34th ACM Conference on Hypertext and Social Media.
BibTeX
@inproceedings{Abrami:et:al:2023,
author = {Abrami, Giuseppe and Mehler, Alexander and Bagci, Mevl\"{u}t and Schrottenbacher, Patrick
and Henlein, Alexander and Spiekermann, Christian and Engel, Juliane
and Schreiber, Jakob},
title = {Va.Si.Li-Lab as a Collaborative Multi-User Annotation Tool in
Virtual Reality and Its Potential Fields of Application},
year = {2023},
isbn = {9798400702327},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3603163.3609076},
doi = {10.1145/3603163.3609076},
abstract = {During the last thirty years a variety of hypertext approaches
and virtual environments -- some virtual hypertext environments
-- have been developed and discussed. Although the development
of virtual and augmented reality technologies is rapid and improving,
and many technologies can be used at affordable conditions, their
usability for hypertext systems has not yet been explored. At
the same time, even for virtual three-dimensional virtual and
augmented environments, there is no generally accepted concept
that is similar or nearly as elegant as hypertext. This gap will
have to be filled in the next years and a good concept should
be developed; in this article we aim to contribute in this direction
and also introduce a prototype for a possible implementation of
criteria for virtual hypertext simulations.},
booktitle = {Proceedings of the 34th ACM Conference on Hypertext and Social Media},
articleno = {22},
numpages = {9},
keywords = {VaSiLiLab, virtual hypertext, virtual reality, virtual reality simulation, authoring system},
location = {Rome, Italy},
series = {HT '23},
pdf = {https://dl.acm.org/doi/pdf/10.1145/3603163.3609076}
}
2023.
A Multimodal Data Model for Simulation-Based Learning with Va.Si.Li-Lab. Digital Human Modeling and Applications in Health, Safety, Ergonomics
and Risk Management, 539–565.
BibTeX
@inproceedings{Mehler:et:al:2023:a,
abstract = {Simulation-based learning is a method in which learners learn
to master real-life scenarios and tasks from simulated application
contexts. It is particularly suitable for the use of VR technologies,
as these allow immersive experiences of the targeted scenarios.
VR methods are also relevant for studies on online learning, especially
in groups, as they provide access to a variety of multimodal learning
and interaction data. However, VR leads to a trade-off between
technological conditions of the observability of such data and
the openness of learner behavior. We present Va.Si.Li-Lab, a VR-L
ab for Simulation-based Learn ing developed to address this trade-off.
Va.Si.Li-Lab uses a graph-theoretical model based on hypergraphs
to represent the data diversity of multimodal learning and interaction.
We develop this data model in relation to mono- and multimodal,
intra- and interpersonal data and interleave it with ISO-Space
to describe distributed multiple documents from the perspective
of their interactive generation. The paper adds three use cases
to motivate the broad applicability of Va.Si.Li-Lab and its data
model.},
address = {Cham},
author = {Mehler, Alexander and Bagci, Mevl{\"u}t and Henlein, Alexander
and Abrami, Giuseppe and Spiekermann, Christian and Schrottenbacher, Patrick
and Konca, Maxim and L{\"u}cking, Andy and Engel, Juliane and Quintino, Marc
and Schreiber, Jakob and Saukel, Kevin and Zlatkin-Troitschanskaia, Olga},
booktitle = {Digital Human Modeling and Applications in Health, Safety, Ergonomics
and Risk Management},
editor = {Duffy, Vincent G.},
isbn = {978-3-031-35741-1},
pages = {539--565},
publisher = {Springer Nature Switzerland},
title = {A Multimodal Data Model for Simulation-Based Learning with Va.Si.Li-Lab},
year = {2023},
doi = {10.1007/978-3-031-35741-1_39}
}