The following publications have been accepted at the Hypertext in Poznan, Poland.
Measuring Group Creativity of Dialogic Interaction Systems by Means of Remote Entailment Analysis
2024.
Measuring Group Creativity of Dialogic Interaction Systems by
Means of Remote Entailment Analysis. Proceedings of the 35th ACM Conference on Hypertext and Social Media, 153––166.
BibTeX
@inproceedings{Baumartz:et:al:2024,
author = {Baumartz, Daniel and Konca, Maxim and Mehler, Alexander and Schrottenbacher, Patrick
and Braunheim, Dominik},
title = {Measuring Group Creativity of Dialogic Interaction Systems by
Means of Remote Entailment Analysis},
year = {2024},
isbn = {9798400705953},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3648188.3675140},
doi = {10.1145/3648188.3675140},
abstract = {We present a procedure for assessing group creativity that allows
us to compare the contributions of human interlocutors and chatbots
based on generative AI such as ChatGPT. We focus on everyday creativity
in terms of dialogic communication and test four hypotheses about
the difference between human and artificial communication. Our
procedure is based on a test that requires interlocutors to cooperatively
interpret a sequence of sentences for which we control for coherence
gaps with reference to the notion of entailment. Using NLP methods,
we automatically evaluate the spoken or written contributions
of interlocutors (human or otherwise). The paper develops a routine
for automatic transcription based on Whisper, for sampling texts
based on their entailment relations, for analyzing dialogic contributions
along their semantic embeddings, and for classifying interlocutors
and interaction systems based on them. In this way, we highlight
differences between human and artificial conversations under conditions
that approximate free dialogic communication. We show that despite
their obvious classificatory differences, it is difficult to see
clear differences even in the domain of dialogic communication
given the current instruments of NLP.},
booktitle = {Proceedings of the 35th ACM Conference on Hypertext and Social Media},
pages = {153–-166},
numpages = {14},
keywords = {Creative AI, Creativity, Generative AI, Hermeneutics, NLP},
location = {Poznan, Poland},
series = {HT '24}
}
Towards dynamic event handling, environment modification and user feedback in VR-Simulations with the help of Va.Si.Li-Lab
2024.
Va.Si.Li-ES: VR-based Dynamic Event Processing, Environment Change
and User Feedback in Va.Si.Li-Lab. Proceedings of the 35th ACM Conference on Hypertext and Social Media, 357––368.
BibTeX
@inproceedings{Abrami:et:al:2024:b,
author = {Abrami, Giuseppe and Wontke, Dominik Alexander and Singh, Gurpreet
and Mehler, Alexander},
title = {Va.Si.Li-ES: VR-based Dynamic Event Processing, Environment Change
and User Feedback in Va.Si.Li-Lab},
year = {2024},
isbn = {9798400705953},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3648188.3675154},
doi = {10.1145/3648188.3675154},
abstract = {Flexibility, adaptability, modularity, and extensibility in the
context of a collaborative system are critical features for multi-user
hypertext systems. In addition to facilitating acceptance and
increasing reusability, these features simplify development cycles
and enable a larger range of application areas. However, especially
in virtual 3D hypertext systems, many of the features are only
partially available or not available at all. To fill this gap,
we present an approach to virtual hypertext systems for the realization
of dynamic event systems. Such an event system can be created
and serialized simultaneously at run time regarding the modification
of situational, environmental parameters. This includes informing
users and allowing them to participate in the environmental dynamics
of the system. We present Va.Si.Li-ES as a module of Va.Si.Li-Lab,
describe several environmental scenarios that can be adapted,
and provide use cases in the context of 3D hypertext systems.},
booktitle = {Proceedings of the 35th ACM Conference on Hypertext and Social Media},
pages = {357–-368},
numpages = {12},
keywords = {Collaborative Simulation, Environmental Event System, Hypertext, Ubiq, Va.Si.Li-Lab, Virtual Reality},
location = {Poznan, Poland},
series = {HT '24}
}
HyperCausal: Visualizing Causal Inference in 3D Hypertext
2024.
HyperCausal: Visualizing Causal Inference in 3D Hypertext. Proceedings of the 35th ACM Conference on Hypertext and Social Media, 330––336.
BibTeX
@inproceedings{Boenisch:et:al:2024,
author = {B\"{o}nisch, Kevin and Stoeckel, Manuel and Mehler, Alexander},
title = {HyperCausal: Visualizing Causal Inference in 3D Hypertext},
year = {2024},
isbn = {9798400705953},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3648188.3677049},
doi = {10.1145/3648188.3677049},
abstract = {We present HyperCausal, a 3D hypertext visualization framework
for exploring causal inference in generative Large Language Models
(LLMs). HyperCausal maps the generative processes of LLMs into
spatial hypertexts, where tokens are represented as nodes connected
by probability-weighted edges. The edges are weighted by the prediction
scores of next tokens, depending on the underlying language model.
HyperCausal facilitates navigation through the causal space of
the underlying LLM, allowing users to explore predicted word sequences
and their branching. Through comparative analysis of LLM parameters
such as token probabilities and search algorithms, HyperCausal
provides insight into model behavior and performance. Implemented
using the Hugging Face transformers library and Three.js, HyperCausal
ensures cross-platform accessibility to advance research in natural
language processing using concepts from hypertext research. We
demonstrate several use cases of HyperCausal and highlight the
potential for detecting hallucinations generated by LLMs using
this framework. The connection with hypertext research arises
from the fact that HyperCausal relies on user interaction to unfold
graphs with hierarchically appearing branching alternatives in
3D space. This approach refers to spatial hypertexts and early
concepts of hierarchical hypertext structures. A third connection
concerns hypertext fiction, since the branching alternatives mediated
by HyperCausal manifest non-linearly organized reading threads
along artificially generated texts that the user decides to follow
optionally depending on the reading context.},
booktitle = {Proceedings of the 35th ACM Conference on Hypertext and Social Media},
pages = {330–-336},
numpages = {7},
keywords = {3D hypertext, large language models, visualization},
location = {Poznan, Poland},
series = {HT '24},
video = {https://www.youtube.com/watch?v=ANHFTupnKhI}
}