- New Publication at NALOMA 2026by Leon Hammerla
We are pleased to inform you that the following paper has been accepted at the 6th NALOMA (NAtural Language Meets LOgic and MAchine Learning) workshop, co-located with ESSLLI from August 3–7 in Prague.
Leon Hammerla and Alexander Mehler. 2026. Negation in Reasoning Traces: Interpretable Signals of Correctness and Provenance. Proceedings of the 6th Workshop on Natural Logic Meets Machine Learning (NALOMA). accepted.BibTeX@inproceedings{Hammerla:Mehler:2026:b, title = {Negation in Reasoning Traces: Interpretable Signals of Correctness and Provenance}, author = {Leon Hammerla and Alexander Mehler}, booktitle = {Proceedings of the 6th Workshop on Natural Logic Meets Machine Learning (NALOMA)}, year = {2026}, address = {Prague (Czech Republic)}, keywords = {neglab}, note = {accepted} } - New publications at XR Salento 2026by Patrick Schrottenbacher
We are pleased to inform you about the acceptance of the following paper at XR Salento 2026 which will be published in Lecture Notes in Computer Science (LNCS) by Springer:
Patrick Schrottenbacher, Alexander Mehler, Vivienne Bernhardt, Leon Rohe and Giuseppe Abrami. 2026. ReEmote: Towards Emotion Representation in VR Through Va.Si.Li-Lab. Proceedings of XR Salento 2026. accepted.BibTeX@inproceedings{Schrottenbacher:et:al:2026:a, author = {Schrottenbacher, Patrick and Mehler, Alexander and Bernhardt, Vivienne and Rohe, Leon and Abrami, Giuseppe}, title = {ReEmote: Towards Emotion Representation in {VR} Through {Va.Si.Li}-Lab}, booktitle = {Proceedings of XR Salento 2026}, year = {2026}, publisher = {Springer International Publishing}, keywords = {VR, XR, affective computing, virtual humans, emotion detection, FACES}, abstract = {Human social interactions are inherently multimodal, shaped not only by what speakers convey but also by cues such as facial expressions, posture, and gestures. Together, these channels shape both participants' perceptions and behaviors, further reinforcing conversational feedback loops. This multimodal system extends to VR, where avatars serve as proxies for human interaction, making both visual and auditory fidelity essential for engaging. To properly utilize the emotional expression space that virtual environments allow, we introduce ReEmote. ReEmote extends the capabilities of Va.Si.Li-Lab, a collaborative, multi-user VR platform built on Ubiq. While Va.Si.Li-Lab supports user emotional expression through facial and hand tracking, ReEmote extends this by introducing schema-based emotion mappings that affect both avatars and their environments. This fosters immersive, emotionally aware environments that are beneficial for human and chatbot agent interactions, where human users and virtual agents share an emotional expression space. By enabling richer emotional dynamics, ReEmote opens up new ways of designing affective and engaging virtual experiences.In this paper, we describe the design choices behind ReEmote and present an evaluation of the graphical validity of the emotion representation introduced by ReEmote. Our results indicate that emotions can be validly represented through avatar facial expressions that users can quickly identify as Ekman's basic emotions.This opens up several possibilities for extending emotion-related text-to-speech (TTS) applications in Extended Reality (XR) with ReEmote. The paper also outlines use cases for XR-based TTS applications.}, note = {accepted} }
